Mesh Mashup - Renders


As a wrap up to our Mesh Mashup project, we learned how to render in Rhinoceros. I took my piece "Odour" and rendered it from multiple angles with various lighting and environments.

I really wanted to play on the "gross" factor of this piece, so I did my best to make it look like a slimy, wet, fresh poop. I also tried to play on locations where you might find poop - such as in a grassy field, or on your carpet after your dog has had a bad day.